Advanced Flash Animation (Rachel Rodgers)

4 May

“For this badge I created a simulation of a live action shooter game. In order to do this I filmed individual figures against a green screen and had them preform bobbing, ducking motions. Because this is a shooter game, there was the potential that they would be shot down by the player. So, for each move that an individual made, there were two outcomes filmed, one in the case that they were not hit, one in they case that they were. The footage was then edited and the green screen keyed out.” Read more on her blog, and check out The Interview online.


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